Searched refs:IsMelee (Results 1 – 5 of 5) sorted by relevance
256 if (Game.C4S.Game.IsMelee()) in Init()267 pComp->Value(mkNamingAdapt(fHideSettlementScore, "HideSettlementScore", Game.C4S.Game.IsMelee())); in CompileFunc()
616 if ( pInitDefault->Game.IsMelee()) in Load()
132 bool IsMelee();
512 bool C4SGame::IsMelee() in IsMelee() function in C4SGame
800 if (Game.C4S.Game.IsMelee()) LastRound.Score = std::max<int32_t>(CurrentScore-InitialScore,0); in Evaluate()