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Searched refs:IsMelee (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4RoundResults.cpp256 if (Game.C4S.Game.IsMelee()) in Init()
267 pComp->Value(mkNamingAdapt(fHideSettlementScore, "HideSettlementScore", Game.C4S.Game.IsMelee())); in CompileFunc()
H A DC4Teams.cpp616 if ( pInitDefault->Game.IsMelee()) in Load()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Scenario.h132 bool IsMelee();
H A DC4Scenario.cpp512 bool C4SGame::IsMelee() in IsMelee() function in C4SGame
/dports/games/openclonk/openclonk-release-8.1-src/src/player/
H A DC4Player.cpp800 if (Game.C4S.Game.IsMelee()) LastRound.Score = std::max<int32_t>(CurrentScore-InitialScore,0); in Evaluate()