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Searched refs:IsMoveRouteOverwritten (Results 1 – 8 of 8) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.cpp137 if (GetStopCount() == 0 || IsMoveRouteOverwritten() || in Update()
160 …if (IsMoveRouteOverwritten() && GetMoveRouteIndex() >= static_cast<int>(move_route.move_commands.s… in UpdateMovement()
224 if (is_overwrite && !IsMoveRouteOverwritten()) { in UpdateMoveRoute()
743 if (!IsMoveRouteOverwritten()) { in ForceMoveRoute()
765 if (IsMoveRouteOverwritten()) { in CancelMoveRoute()
H A Dgame_event.cpp377 && !Main_Data::game_player->IsMoveRouteOverwritten() in CheckEventCollision()
435 || IsMoveRouteOverwritten() in UpdateNextMovementAction()
H A Dgame_character.h219 bool IsMoveRouteOverwritten() const;
1024 inline bool Game_Character::IsMoveRouteOverwritten() const { in IsMoveRouteOverwritten() function
H A Dgame_player.cpp273 if(IsPaused() || IsMoveRouteOverwritten() || Game_Message::IsMessageActive()) { in UpdateNextMovementAction()
352 if (!IsMoveRouteOverwritten() && IsStopping()) { in UpdateMovement()
H A Dgame_map.cpp1503 return ev.IsMoveRouteOverwritten() && !ev.IsMoveRouteRepeated(); in IsAnyMovePending()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character.cpp105 REQUIRE(!ch.IsMoveRouteOverwritten()); in testInit()
309 REQUIRE(ch.IsMoveRouteOverwritten()); in testBasicSet()
H A Dgame_character_move.cpp52 REQUIRE_EQ(ch.IsMoveRouteOverwritten(), false); in testChar()
H A Dmove_route.cpp44 REQUIRE_EQ(ch.IsMoveRouteOverwritten(), overwritten); in testMoveRoute()