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Searched refs:IsPosNoSee (Results 1 – 2 of 2) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dsounds.c522 static bool IsPosNoSee(void *data, struct vec2i pos) in IsPosNoSee() function
560 lineData.IsBlocked = IsPosNoSee; in SoundPlayAtPlusDistance()
H A Dai_utils.c316 static bool IsPosNoSee(void *data, struct vec2i pos) in IsPosNoSee() function
328 svec2i_assign_vec2(a->Pos), svec2i_assign_vec2(to), IsPosNoSee); in AIHasClearView()