Home
last modified time | relevance | path

Searched refs:IsRedundantAnimationData (Results 1 – 11 of 11) sorted by relevance

/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/
H A DFBXConverter.h316 bool IsRedundantAnimationData(const Model& target,
H A DFBXConverter.cpp2807 IsRedundantAnimationData(target, comp, (chain[i]->second))) { in GenerateNodeAnimations()
2972 bool FBXConverter::IsRedundantAnimationData(const Model &target, in IsRedundantAnimationData() function in Assimp::FBX::FBXConverter
/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/
H A DFBXConverter.h318 bool IsRedundantAnimationData(const Model& target,
H A DFBXConverter.cpp2834 IsRedundantAnimationData(target, comp, (*chain[i]).second)) { in GenerateNodeAnimations()
3010 bool FBXConverter::IsRedundantAnimationData(const Model& target, in IsRedundantAnimationData() function in Assimp::FBX::FBXConverter
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h318 bool IsRedundantAnimationData(const Model& target,
H A DFBXConverter.cpp2826 IsRedundantAnimationData(target, comp, (*chain[i]).second)) { in GenerateNodeAnimations()
3002 bool FBXConverter::IsRedundantAnimationData(const Model& target, in IsRedundantAnimationData() function in Assimp::FBX::FBXConverter
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/
H A DFBXConverter.h318 bool IsRedundantAnimationData(const Model& target,
H A DFBXConverter.cpp2826 IsRedundantAnimationData(target, comp, (*chain[i]).second)) { in GenerateNodeAnimations()
3002 bool FBXConverter::IsRedundantAnimationData(const Model& target, in IsRedundantAnimationData() function in Assimp::FBX::FBXConverter
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DFBXConverter.cpp296 bool IsRedundantAnimationData( const Model& target,
2464 IsRedundantAnimationData( target, comp, ( *chain[ i ] ).second ) ) { in GenerateNodeAnimations()
2640 bool Converter::IsRedundantAnimationData( const Model& target, in IsRedundantAnimationData() function in Assimp::FBX::Converter
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DFBXConverter.cpp293 bool IsRedundantAnimationData( const Model& target,
2516 IsRedundantAnimationData( target, comp, ( *chain[ i ] ).second ) ) { in GenerateNodeAnimations()
2692 bool Converter::IsRedundantAnimationData( const Model& target, in IsRedundantAnimationData() function in Assimp::FBX::Converter
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DFBXConverter.cpp2151 IsRedundantAnimationData(target, comp, (*chain[i]).second)) { in GenerateNodeAnimations()
2329 bool IsRedundantAnimationData(const Model& target, in IsRedundantAnimationData() function in Assimp::FBX::Converter