Searched refs:IsRepairable (Results 1 – 9 of 9) sorted by relevance
50 virtual bool IsRepairable() = 0;
246 if ( !dynamic_cast<CShieldedObject&>(*obj).IsRepairable() ) continue; in SearchVehicle()
290 bool IsRepairable() override;
3289 bool COldObject::IsRepairable() in IsRepairable() function in COldObject
553 …if (!shielded->IsRepairable()) continue; // NOTE: Looks like the original code forgot to check that in IncreaseShield()
112 virtual truth IsRepairable(ccharacter*) const; in ITEM()
318 virtual truth IsRepairable(ccharacter*) const { return IsBroken() || IsRusted() || IsBurnt(); } in IsRepairable() function
2602 truth bodypart::IsRepairable(ccharacter*) const in IsRepairable() function in bodypart
2208 NO_MULTI_SELECT|SELECT_PAIR, &item::IsRepairable)) in FinishReading()