Searched refs:IsRowAdjusted (Results 1 – 3 of 3) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | algo.cpp | 36 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o… in IsRowAdjusted() function 45 bool IsRowAdjusted(const Game_Battler& battler, lcf::rpg::System::BattleCondition cond, bool offens… in IsRowAdjusted() function 52 return IsRowAdjusted(row, cond, offense); in IsRowAdjusted() 102 if (Player::IsRPG2k3() && IsRowAdjusted(target, cond, false, emulate_2k3_enemy_row_bug)) { in CalcNormalAttackToHit() 193 if (Player::IsRPG2k3() && IsRowAdjusted(source, cond, true, false)) { in CalcNormalAttackEffect() 201 if (Player::IsRPG2k3() && IsRowAdjusted(target, cond, false, emulate_2k3_enemy_row_bug)) { in CalcNormalAttackEffect()
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H A D | algo.h | 41 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o… 53 bool IsRowAdjusted(const Game_Battler& battler,
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/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | algo.cpp | 9 REQUIRE_EQ(none, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_none, offense)); in testRowAdj() 10 REQUIRE_EQ(none, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_initiative, offense)); in testRowAdj() 11 REQUIRE_EQ(back, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_back, offense)); in testRowAdj() 12 …REQUIRE_EQ(surround, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_surround, offense)… in testRowAdj() 13 REQUIRE_EQ(pincers, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_pincers, offense)); in testRowAdj() 47 …REQUIRE_EQ(none, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_none, offense, bug… in testRowAdjBattler() 48 …REQUIRE_EQ(none, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_initiative, offens… in testRowAdjBattler() 49 …REQUIRE_EQ(back, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_back, offense, bug… in testRowAdjBattler() 50 …REQUIRE_EQ(surround, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_surround, offe… in testRowAdjBattler() 51 …REQUIRE_EQ(pincers, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_pincers, offens… in testRowAdjBattler()
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