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Searched refs:IsRowAdjusted (Results 1 – 3 of 3) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dalgo.cpp36 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o… in IsRowAdjusted() function
45 bool IsRowAdjusted(const Game_Battler& battler, lcf::rpg::System::BattleCondition cond, bool offens… in IsRowAdjusted() function
52 return IsRowAdjusted(row, cond, offense); in IsRowAdjusted()
102 if (Player::IsRPG2k3() && IsRowAdjusted(target, cond, false, emulate_2k3_enemy_row_bug)) { in CalcNormalAttackToHit()
193 if (Player::IsRPG2k3() && IsRowAdjusted(source, cond, true, false)) { in CalcNormalAttackEffect()
201 if (Player::IsRPG2k3() && IsRowAdjusted(target, cond, false, emulate_2k3_enemy_row_bug)) { in CalcNormalAttackEffect()
H A Dalgo.h41 bool IsRowAdjusted(lcf::rpg::SaveActor::RowType row, lcf::rpg::System::BattleCondition cond, bool o…
53 bool IsRowAdjusted(const Game_Battler& battler,
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dalgo.cpp9 REQUIRE_EQ(none, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_none, offense)); in testRowAdj()
10 REQUIRE_EQ(none, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_initiative, offense)); in testRowAdj()
11 REQUIRE_EQ(back, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_back, offense)); in testRowAdj()
12 …REQUIRE_EQ(surround, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_surround, offense)… in testRowAdj()
13 REQUIRE_EQ(pincers, Algo::IsRowAdjusted(row, lcf::rpg::System::BattleCondition_pincers, offense)); in testRowAdj()
47 …REQUIRE_EQ(none, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_none, offense, bug… in testRowAdjBattler()
48 …REQUIRE_EQ(none, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_initiative, offens… in testRowAdjBattler()
49 …REQUIRE_EQ(back, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_back, offense, bug… in testRowAdjBattler()
50 …REQUIRE_EQ(surround, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_surround, offe… in testRowAdjBattler()
51 …REQUIRE_EQ(pincers, Algo::IsRowAdjusted(battler, lcf::rpg::System::BattleCondition_pincers, offens… in testRowAdjBattler()