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Searched refs:IsZipped (Results 1 – 7 of 7) sorted by relevance

/dports/irc/unreal/Unreal3.2.10.7/src/
H A Dpacket.c94 if (IsZipped(cptr)) in dopacket()
153 if ((IsZipped(cptr)) && (zipped == 0) && (length > 0)) in dopacket()
190 if ((IsZipped(cptr)) && cptr->zip->incount) in dopacket()
H A Dsend.c126 || (IsZipped(acptr) && acptr->zip->outcount) in flush_connections()
134 || (IsZipped(cptr) && cptr->zip->outcount) in flush_connections()
189 if ((IsZipped(to)) && to->zip->outcount) { in send_queued()
344 if (IsZipped(to)) in sendbufto_one()
H A Ds_bsd.c1784 || ((IsZipped(cptr)) && (cptr->zip->outcount > 0)) in read_message()
/dports/irc/unreal/Unreal3.2.10.7/src/modules/
H A Dm_netinfo.c158 …if ((MyConnect(cptr)) && (IsZipped(cptr)) && cptr->zip->in->total_out && cptr->zip->out->total_in)… in CMD_FUNC()
H A Dm_server.c768 IsZipped(cptr) ? "ZIP" : "", in m_server_synch()
771 IsZipped(cptr) ? "ZIP" : "", in m_server_synch()
779 IsZipped(cptr) ? "ZIP" : "", in m_server_synch()
782 IsZipped(cptr) ? "ZIP" : "", in m_server_synch()
H A Dm_stats.c1490 if (!IsServer(acptr) || !IsZipped(acptr)) in stats_zip()
/dports/irc/unreal/Unreal3.2.10.7/include/
H A Dstruct.h442 #define IsZipped(x) ((x)->flags & FLAGS_ZIP) macro
445 #define IsZipped(x) (0) macro