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Searched refs:JFK_HITDEATH (Results 1 – 6 of 6) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc152 case JFK_HITDEATH: return "JFK_HITDEATH"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h191 JFK_HITDEATH, enumerator
H A DAnimation_Control.cc545 gubAnimSurfaceIndex[REGMALE][JFK_HITDEATH] = RGMDIE_JFK; in InitAnimationSurfacesPerBodytype()
814 gubAnimSurfaceCorpseID[REGMALE][JFK_HITDEATH] = SMERC_JFK; in InitAnimationSurfacesPerBodytype()
906 gubAnimSurfaceIndex[BIGMALE][JFK_HITDEATH] = BGMDIE_JFK; in InitAnimationSurfacesPerBodytype()
1176 gubAnimSurfaceCorpseID[BIGMALE][JFK_HITDEATH] = MMERC_JFK; in InitAnimationSurfacesPerBodytype()
1268 gubAnimSurfaceIndex[STOCKYMALE][JFK_HITDEATH] = RGMDIE_JFK; in InitAnimationSurfacesPerBodytype()
1491 gubAnimSurfaceCorpseID[STOCKYMALE][JFK_HITDEATH] = SMERC_JFK; in InitAnimationSurfacesPerBodytype()
1627 gubAnimSurfaceIndex[REGFEMALE][JFK_HITDEATH] = RGFDIE_JFK; in InitAnimationSurfacesPerBodytype()
1842 gubAnimSurfaceCorpseID[REGFEMALE][JFK_HITDEATH] = FMERC_JFK; in InitAnimationSurfacesPerBodytype()
2176 gubAnimSurfaceIndex[HATKIDCIV][JFK_HITDEATH] = HATKIDCIVJFK; in InitAnimationSurfacesPerBodytype()
2217 gubAnimSurfaceIndex[KIDCIV][JFK_HITDEATH] = KIDCIVJFK; in InitAnimationSurfacesPerBodytype()
H A DSoldier_Ani.cc1644 pSoldier->usAnimState != JFK_HITDEATH) in AdjustToNextAnimationFrame()
2756 if ( pKilledSoldier->usAnimState == JFK_HITDEATH ) in HandleKilledQuote()
3043 case JFK_HITDEATH: state = JFK_HITDEATH_STOP; break; in CheckForAndHandleSoldierDeath()
H A DTactical_Save.cc953 UINT32 const death_anim = flags & ADD_DEAD_SOLDIER__USE_JFK_HEADSHOT_CORPSE ? JFK_HITDEATH : in AddDeadSoldierToUnLoadedSector()
H A DSoldier_Control.cc3190 … ( OKFallDirection( pSoldier, usNewGridNo, pSoldier->bLevel, pSoldier->bDirection, JFK_HITDEATH ) ) in SoldierGotHitGunFire()
3274 EVENT_InitNewSoldierAnim( pSoldier, JFK_HITDEATH, 0 , FALSE ); in SoldierGotHitGunFire()