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Searched refs:JIBBED_ACTOR6 (Results 1 – 9 of 9) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsoundsdyn.cpp133 { "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC },
279 int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC; variable
H A Dsoundefs.h248 #define JIBBED_ACTOR6 227 macro
H A Dsoundsdyn.h267 extern int32_t JIBBED_ACTOR6;
H A Dmenus.cpp3373 skillsound = JIBBED_ACTOR6; in Menu_EntryLinkActivate()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsoundsdyn.cpp141 { "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC },
284 int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC; variable
H A Dsoundefs.h248 #define JIBBED_ACTOR6 227 macro
H A Dsoundsdyn.h269 extern int32_t JIBBED_ACTOR6;
H A Dmenus.cpp4135 skillsound = JIBBED_ACTOR6; in Menu_EntryLinkActivate()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DSOUNDEFS.H341 #define JIBBED_ACTOR6 227 macro