Searched refs:JOINING_IN_LOBBY (Results 1 – 3 of 3) sorted by relevance
462 if (currentMode != ActivitySink::GameMode::JOINING_IN_LOBBY) in joinedLobbyQuit()555 …vitySink::GameMode::JOINING_IN_PROGRESS || currentMode == ActivitySink::GameMode::JOINING_IN_LOBBY) in updateMultiplayGameData()560 …ctivitySink::GameMode::HOSTING_IN_LOBBY || currentMode == ActivitySink::GameMode::JOINING_IN_LOBBY) in updateMultiplayGameData()567 currentMode = ActivitySink::GameMode::JOINING_IN_LOBBY; in updateMultiplayGameData()
46 JOINING_IN_LOBBY, enumerator
797 …Sink::GameMode::HOSTING_IN_LOBBY) && (currentGameMode != ActivitySink::GameMode::JOINING_IN_LOBBY)) in setJoinInformation()