Searched refs:JOINT_MASK_LEG_R1 (Results 1 – 1 of 1) sorted by relevance
263 JOINT_MASK_LEG_R1 = 1 << JOINT_LEG_R1, enumerator277 JOINT_MASK_LEG_R = JOINT_MASK_LEG_R1 | JOINT_MASK_LEG_R2 | JOINT_MASK_LEG_R3,724 meshSwap(1, level->extra.weapons[itemHolster], JOINT_MASK_LEG_L1 | JOINT_MASK_LEG_R1); in setSaveData()846 … case Weapon::IS_HIDDEN : mask = JOINT_MASK_LEG_L1 | JOINT_MASK_LEG_R1; break; in wpnSetState()1567 … mask = (layers[1].mask & ~mask) | (right ? JOINT_MASK_LEG_R1 : JOINT_MASK_LEG_L1); // holster in drawGun()3836 if (frame > 119) mask |= JOINT_MASK_LEG_R1 | JOINT_MASK_HIPS; in getMidasMask()