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Searched refs:Jet_AvoidGround (Results 1 – 8 of 8) sorted by relevance

/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Djet.c8 qboolean Jet_AvoidGround( edict_t *ent ) in Jet_AvoidGround() function
H A Dp_client.c1821 if ( Jet_AvoidGround(ent) ) /*then lift us if possible*/ in ClientThink()
/dports/games/alienarena/alienarena-7.66/source/game/
H A Dg_vehicles.c33 qboolean Jet_AvoidGround( edict_t *ent ) in Jet_AvoidGround() function
H A Dg_local.h799 qboolean Jet_AvoidGround( edict_t *ent );
H A Dp_client.c3641 if ( Jet_AvoidGround(ent) ) /*then lift us if possible*/ in ClientThink()
/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dg_vehicles.c33 qboolean Jet_AvoidGround( edict_t *ent ) in Jet_AvoidGround() function
H A Dg_local.h799 qboolean Jet_AvoidGround( edict_t *ent );
H A Dp_client.c3641 if ( Jet_AvoidGround(ent) ) /*then lift us if possible*/ in ClientThink()