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Searched refs:KEY_CONSOLE (Results 1 – 16 of 16) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dkeys.c217 if( ( diff & KEY_CONSOLE ) && !Cvar_VariableInteger( "vid_fullscreen" ) ) { in Key_SetDest()
218 CL_InputActivate( cls.appactive && !( dest & KEY_CONSOLE ) ); in Key_SetDest()
599 if( !( cls.key_dest & (KEY_CONSOLE|KEY_MESSAGE|KEY_MENU) ) in Key_Event()
666 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event()
674 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event()
703 ( ( cls.key_dest & KEY_CONSOLE ) && !consolekeys[key] ) || in Key_Event()
757 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event()
828 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event()
852 if( cls.key_dest & KEY_CONSOLE ) { in Key_CharEvent()
H A Dconsole.c108 Key_SetDest( cls.key_dest & ~KEY_CONSOLE ); in Con_Close()
132 if( cls.key_dest & KEY_CONSOLE ) { in Con_ToggleConsole_f()
133 Key_SetDest( cls.key_dest & ~KEY_CONSOLE ); in Con_ToggleConsole_f()
139 Key_SetDest( ( cls.key_dest | KEY_CONSOLE ) & ~KEY_MESSAGE ); in Con_ToggleConsole_f()
517 if( cls.key_dest & ( KEY_MENU|KEY_CONSOLE ) ) { in Con_DrawNotify()
723 if( cls.key_dest & KEY_CONSOLE ) { in Con_DrawSolidConsole()
774 if( cls.key_dest & KEY_CONSOLE ) { in Con_RunConsole()
H A Dcl_ui.c279 if( !( cls.key_dest & KEY_CONSOLE ) ) { in UI_DrawLoading()
280 Key_SetDest( cls.key_dest | KEY_CONSOLE ); in UI_DrawLoading()
H A Dcl_scrn.c1157 if( cls.key_dest & (KEY_CONSOLE|KEY_MENU) ) { in SCR_DrawScreenFrame()
1179 if( !( cls.key_dest & (KEY_MENU|KEY_CONSOLE) ) ) { in SCR_DrawScreenFrame()
1180 Key_SetDest( cls.key_dest | KEY_CONSOLE ); in SCR_DrawScreenFrame()
H A Dcl_input.c103 if( active && ( cls.key_dest & KEY_CONSOLE ) ) { in CL_InputActivate()
732 if( !( cls.key_dest & (KEY_CONSOLE|KEY_MENU|KEY_MESSAGE) ) && Key_AnyKeyDown() ) in CL_FinalizeCmd()
H A Dvid_win.c523 if( keys.GetDest() & KEY_CONSOLE ) {
H A Dcl_cin.c503 if (cls.key_dest & (KEY_MENU|KEY_CONSOLE)) in SCR_RunCinematic()
/dports/games/fillets-ng/fillets-ng-1.0.1/src/plan/
H A DStateInput.cpp29 KeyDesc key_console(KEY_CONSOLE, "debug console"); in StateInput()
59 case KEY_CONSOLE: in keyEvent()
H A DStateInput.h15 static const int KEY_CONSOLE = 2; variable
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dkeys.h92 #define KEY_CONSOLE '`' macro
H A Dg_input.c640 if (keynum > ' ' && keynum <= 'z' && keynum != KEY_CONSOLE) in G_KeynumToString()
736 gamecontroldefault[i][gc_console ][0] = KEY_CONSOLE; in G_DefineDefaultControls()
/dports/games/q2pro/q2pro/include/
H A Dkey_public.h147 KEY_CONSOLE = ( 1 << 0 ), enumerator
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Dg_input.c288 {KEY_CONSOLE, "console"},
550 if (keynum>' ' && keynum<='z' && keynum!=KEY_CONSOLE) in G_KeynumToString()
646 gamecontrol[gc_console ][0]=KEY_CONSOLE; in G_Controldefault()
H A Dkeys.h48 KEY_CONSOLE = KEY_BACKQUOTE, enumerator
/dports/games/q2pro/q2pro/ui/
H A Dui_atoms.c95 if( keydest & KEY_CONSOLE ) { in UI_PushMenu()
96 keydest &= ~KEY_CONSOLE; in UI_PushMenu()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/macos/
H A Di_system.c51 KEY_TAB, KEY_SPACE, KEY_CONSOLE, KEY_BACKSPACE, 0, KEY_ESCAPE, 0, KEY_RALT,