Searched refs:KEY_CONSOLE (Results 1 – 16 of 16) sorted by relevance
/dports/games/q2pro/q2pro/source/ |
H A D | keys.c | 217 if( ( diff & KEY_CONSOLE ) && !Cvar_VariableInteger( "vid_fullscreen" ) ) { in Key_SetDest() 218 CL_InputActivate( cls.appactive && !( dest & KEY_CONSOLE ) ); in Key_SetDest() 599 if( !( cls.key_dest & (KEY_CONSOLE|KEY_MESSAGE|KEY_MENU) ) in Key_Event() 666 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event() 674 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event() 703 ( ( cls.key_dest & KEY_CONSOLE ) && !consolekeys[key] ) || in Key_Event() 757 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event() 828 if( cls.key_dest & KEY_CONSOLE ) { in Key_Event() 852 if( cls.key_dest & KEY_CONSOLE ) { in Key_CharEvent()
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H A D | console.c | 108 Key_SetDest( cls.key_dest & ~KEY_CONSOLE ); in Con_Close() 132 if( cls.key_dest & KEY_CONSOLE ) { in Con_ToggleConsole_f() 133 Key_SetDest( cls.key_dest & ~KEY_CONSOLE ); in Con_ToggleConsole_f() 139 Key_SetDest( ( cls.key_dest | KEY_CONSOLE ) & ~KEY_MESSAGE ); in Con_ToggleConsole_f() 517 if( cls.key_dest & ( KEY_MENU|KEY_CONSOLE ) ) { in Con_DrawNotify() 723 if( cls.key_dest & KEY_CONSOLE ) { in Con_DrawSolidConsole() 774 if( cls.key_dest & KEY_CONSOLE ) { in Con_RunConsole()
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H A D | cl_ui.c | 279 if( !( cls.key_dest & KEY_CONSOLE ) ) { in UI_DrawLoading() 280 Key_SetDest( cls.key_dest | KEY_CONSOLE ); in UI_DrawLoading()
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H A D | cl_scrn.c | 1157 if( cls.key_dest & (KEY_CONSOLE|KEY_MENU) ) { in SCR_DrawScreenFrame() 1179 if( !( cls.key_dest & (KEY_MENU|KEY_CONSOLE) ) ) { in SCR_DrawScreenFrame() 1180 Key_SetDest( cls.key_dest | KEY_CONSOLE ); in SCR_DrawScreenFrame()
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H A D | cl_input.c | 103 if( active && ( cls.key_dest & KEY_CONSOLE ) ) { in CL_InputActivate() 732 if( !( cls.key_dest & (KEY_CONSOLE|KEY_MENU|KEY_MESSAGE) ) && Key_AnyKeyDown() ) in CL_FinalizeCmd()
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H A D | vid_win.c | 523 if( keys.GetDest() & KEY_CONSOLE ) {
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H A D | cl_cin.c | 503 if (cls.key_dest & (KEY_MENU|KEY_CONSOLE)) in SCR_RunCinematic()
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/dports/games/fillets-ng/fillets-ng-1.0.1/src/plan/ |
H A D | StateInput.cpp | 29 KeyDesc key_console(KEY_CONSOLE, "debug console"); in StateInput() 59 case KEY_CONSOLE: in keyEvent()
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H A D | StateInput.h | 15 static const int KEY_CONSOLE = 2; variable
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | keys.h | 92 #define KEY_CONSOLE '`' macro
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H A D | g_input.c | 640 if (keynum > ' ' && keynum <= 'z' && keynum != KEY_CONSOLE) in G_KeynumToString() 736 gamecontroldefault[i][gc_console ][0] = KEY_CONSOLE; in G_DefineDefaultControls()
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/dports/games/q2pro/q2pro/include/ |
H A D | key_public.h | 147 KEY_CONSOLE = ( 1 << 0 ), enumerator
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | g_input.c | 288 {KEY_CONSOLE, "console"}, 550 if (keynum>' ' && keynum<='z' && keynum!=KEY_CONSOLE) in G_KeynumToString() 646 gamecontrol[gc_console ][0]=KEY_CONSOLE; in G_Controldefault()
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H A D | keys.h | 48 KEY_CONSOLE = KEY_BACKQUOTE, enumerator
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/dports/games/q2pro/q2pro/ui/ |
H A D | ui_atoms.c | 95 if( keydest & KEY_CONSOLE ) { in UI_PushMenu() 96 keydest &= ~KEY_CONSOLE; in UI_PushMenu()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/macos/ |
H A D | i_system.c | 51 KEY_TAB, KEY_SPACE, KEY_CONSOLE, KEY_BACKSPACE, 0, KEY_ESCAPE, 0, KEY_RALT,
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