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Searched refs:KEY_FIRSTJOYBUTTON (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h164 #define KEY_FIRSTJOYBUTTON 0x108 macro
165 #define KEY_JOY1 (KEY_FIRSTJOYBUTTON+0)
166 #define KEY_JOY2 (KEY_FIRSTJOYBUTTON+1)
167 #define KEY_JOY3 (KEY_FIRSTJOYBUTTON+2)
168 #define KEY_JOY4 (KEY_FIRSTJOYBUTTON+3)
169 #define KEY_JOY5 (KEY_FIRSTJOYBUTTON+4)
170 #define KEY_JOY6 (KEY_FIRSTJOYBUTTON+5)
171 #define KEY_JOY7 (KEY_FIRSTJOYBUTTON+6)
172 #define KEY_JOY8 (KEY_FIRSTJOYBUTTON+7)
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_dijoy.cpp325 ev.data1 = KEY_FIRSTJOYBUTTON + i; in ~FDInputJoystick()
455 ev.data1 = KEY_FIRSTJOYBUTTON + i; in ProcessInput()
/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/
H A Di_input.cpp455 event.data1 = KEY_FIRSTJOYBUTTON + sev.jbutton.button; in MessagePump()
/dports/games/zdoom/zdoom-2.8.1/src/posix/cocoa/
H A Di_joystick.cpp641 Joy_GenerateButtonEvents(previous, current, 1, static_cast<int>(KEY_FIRSTJOYBUTTON + i)); in ProcessButton()