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Searched refs:KEY_PAD_X (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h229 #define KEY_PAD_X 0x1C2 macro
/dports/games/zdoom/zdoom-2.8.1/src/menu/
H A Dmenu.cpp561 case KEY_PAD_X: in M_Responder()
/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_rawps2.cpp219 KEY_PAD_X, // square