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Searched refs:KIASectionClues (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_clues.cpp45 KIASectionClues::KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) { in KIASectionClues() function in BladeRunner::KIASectionClues
75 KIASectionClues::~KIASectionClues() { in ~KIASectionClues()
83 void KIASectionClues::reset() { in reset()
95 void KIASectionClues::open() { in open()
110 void KIASectionClues::close() { in close()
193 void KIASectionClues::saveToLog() { in saveToLog()
197 void KIASectionClues::loadFromLog() { in loadFromLog()
204 KIASectionClues *self = (KIASectionClues *)callbackData; in scrollBoxCallback()
232 KIASectionClues *self = (KIASectionClues *)callbackData; in mouseUpCallback()
270 void KIASectionClues::populateFilters() { in populateFilters()
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H A Dkia_section_clues.h38 class KIASectionClues : public KIASectionBase {
66 KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues);
67 ~KIASectionClues();
H A Dkia.h40 class KIASectionClues; variable
102 KIASectionClues *_cluesSection;
H A Dkia.cpp100 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_clues.cpp45 KIASectionClues::KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) { in KIASectionClues() function in BladeRunner::KIASectionClues
75 KIASectionClues::~KIASectionClues() { in ~KIASectionClues()
83 void KIASectionClues::reset() { in reset()
95 void KIASectionClues::open() { in open()
110 void KIASectionClues::close() { in close()
193 void KIASectionClues::saveToLog() { in saveToLog()
197 void KIASectionClues::loadFromLog() { in loadFromLog()
204 KIASectionClues *self = (KIASectionClues *)callbackData; in scrollBoxCallback()
232 KIASectionClues *self = (KIASectionClues *)callbackData; in mouseUpCallback()
270 void KIASectionClues::populateFilters() { in populateFilters()
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H A Dkia_section_clues.h38 class KIASectionClues : public KIASectionBase {
66 KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues);
67 ~KIASectionClues() override;
H A Dkia.h40 class KIASectionClues; variable
102 KIASectionClues *_cluesSection;
H A Dkia.cpp103 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()