Searched refs:KIASectionClues (Results 1 – 8 of 8) sorted by relevance
45 KIASectionClues::KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(vm) { in KIASectionClues() function in BladeRunner::KIASectionClues75 KIASectionClues::~KIASectionClues() { in ~KIASectionClues()83 void KIASectionClues::reset() { in reset()95 void KIASectionClues::open() { in open()110 void KIASectionClues::close() { in close()193 void KIASectionClues::saveToLog() { in saveToLog()197 void KIASectionClues::loadFromLog() { in loadFromLog()204 KIASectionClues *self = (KIASectionClues *)callbackData; in scrollBoxCallback()232 KIASectionClues *self = (KIASectionClues *)callbackData; in mouseUpCallback()270 void KIASectionClues::populateFilters() { in populateFilters()[all …]
38 class KIASectionClues : public KIASectionBase {66 KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues);67 ~KIASectionClues();
40 class KIASectionClues; variable102 KIASectionClues *_cluesSection;
100 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()
38 class KIASectionClues : public KIASectionBase {66 KIASectionClues(BladeRunnerEngine *vm, ActorClues *clues);67 ~KIASectionClues() override;
103 _cluesSection = new KIASectionClues(_vm, _vm->_playerActor->_clues); in KIA()