Searched refs:KIASectionSuspects (Results 1 – 8 of 8) sorted by relevance
47 KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(v… in KIASectionSuspects() function in BladeRunner::KIASectionSuspects95 KIASectionSuspects::~KIASectionSuspects() { in ~KIASectionSuspects()111 void KIASectionSuspects::reset() { in reset()127 void KIASectionSuspects::open() { in open()158 void KIASectionSuspects::close() { in close()251 void KIASectionSuspects::saveToLog() { in saveToLog()264 void KIASectionSuspects::loadFromLog() { in loadFromLog()285 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in scrollBoxCallback()312 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in checkBoxCallback()490 void KIASectionSuspects::nextSuspect() { in nextSuspect()[all …]
40 class KIASectionSuspects : public KIASectionBase {88 KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues);89 ~KIASectionSuspects();
48 class KIASectionSuspects; variable110 KIASectionSuspects *_suspectsSection;
99 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA()
47 KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(v… in KIASectionSuspects() function in BladeRunner::KIASectionSuspects95 KIASectionSuspects::~KIASectionSuspects() { in ~KIASectionSuspects()111 void KIASectionSuspects::reset() { in reset()127 void KIASectionSuspects::open() { in open()158 void KIASectionSuspects::close() { in close()251 void KIASectionSuspects::saveToLog() { in saveToLog()264 void KIASectionSuspects::loadFromLog() { in loadFromLog()285 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in scrollBoxCallback()312 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in checkBoxCallback()502 void KIASectionSuspects::nextSuspect() { in nextSuspect()[all …]
40 class KIASectionSuspects : public KIASectionBase {88 KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues);89 ~KIASectionSuspects() override;
102 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA()