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Searched refs:KIASectionSuspects (Results 1 – 8 of 8) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_suspects.cpp47 KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(v… in KIASectionSuspects() function in BladeRunner::KIASectionSuspects
95 KIASectionSuspects::~KIASectionSuspects() { in ~KIASectionSuspects()
111 void KIASectionSuspects::reset() { in reset()
127 void KIASectionSuspects::open() { in open()
158 void KIASectionSuspects::close() { in close()
251 void KIASectionSuspects::saveToLog() { in saveToLog()
264 void KIASectionSuspects::loadFromLog() { in loadFromLog()
285 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in scrollBoxCallback()
312 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in checkBoxCallback()
490 void KIASectionSuspects::nextSuspect() { in nextSuspect()
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H A Dkia_section_suspects.h40 class KIASectionSuspects : public KIASectionBase {
88 KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues);
89 ~KIASectionSuspects();
H A Dkia.h48 class KIASectionSuspects; variable
110 KIASectionSuspects *_suspectsSection;
H A Dkia.cpp99 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_suspects.cpp47 KIASectionSuspects::KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues) : KIASectionBase(v… in KIASectionSuspects() function in BladeRunner::KIASectionSuspects
95 KIASectionSuspects::~KIASectionSuspects() { in ~KIASectionSuspects()
111 void KIASectionSuspects::reset() { in reset()
127 void KIASectionSuspects::open() { in open()
158 void KIASectionSuspects::close() { in close()
251 void KIASectionSuspects::saveToLog() { in saveToLog()
264 void KIASectionSuspects::loadFromLog() { in loadFromLog()
285 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in scrollBoxCallback()
312 KIASectionSuspects *self = (KIASectionSuspects *)callbackData; in checkBoxCallback()
502 void KIASectionSuspects::nextSuspect() { in nextSuspect()
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H A Dkia_section_suspects.h40 class KIASectionSuspects : public KIASectionBase {
88 KIASectionSuspects(BladeRunnerEngine *vm, ActorClues *clues);
89 ~KIASectionSuspects() override;
H A Dkia.h48 class KIASectionSuspects; variable
110 KIASectionSuspects *_suspectsSection;
H A Dkia.cpp102 _suspectsSection = new KIASectionSuspects(_vm, _vm->_playerActor->_clues); in KIA()