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Searched refs:KILLED_TEAM (Results 1 – 6 of 6) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dsave_character.h91 {SAVE_CHARACTER_KILLTYPE_NAMESPACE"::team", KILLED_TEAM},
/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_combat.cpp233 type = KILLED_TEAM; in G_UpdateCharacterBodycount()
280 score->hitsSplashDamage[fd->weaponSkill][KILLED_TEAM] += splashDamage; in G_UpdateHitScore()
281 if (!score->firedSplashHit[KILLED_TEAM]) { in G_UpdateHitScore()
282 score->hitsSplash[fd->weaponSkill][KILLED_TEAM]++; in G_UpdateHitScore()
283 score->firedSplashHit[KILLED_TEAM] = true; in G_UpdateHitScore()
293 if (attacker->team == target->team && !score->firedHit[KILLED_TEAM]) { in G_UpdateHitScore()
295 score->hits[fd->weaponSkill][KILLED_TEAM]++; in G_UpdateHitScore()
296 score->firedHit[KILLED_TEAM] = true; in G_UpdateHitScore()
H A Dchr_shared.h30 KILLED_TEAM, /**< Friendly fire, own team, partner-teams. */ enumerator
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/campaign/
H A Dcp_cgame_callbacks.cpp636 cgi->Cvar_Set("mn_chrkillteam", "%i", chr->score.kills[KILLED_TEAM]); in GAME_CP_CharacterCvars()
H A Dcp_auto_mission.cpp607 score->kills[KILLED_TEAM] += 1; in AM_CheckFire()
H A Dcp_campaign.cpp936 if (chr->score.kills[KILLED_CIVILIANS] + chr->score.kills[KILLED_TEAM] > rank->killedOthers) in CP_ShouldUpdateSoldierRank()