Searched refs:KILLED_TEAM (Results 1 – 6 of 6) sorted by relevance
91 {SAVE_CHARACTER_KILLTYPE_NAMESPACE"::team", KILLED_TEAM},
233 type = KILLED_TEAM; in G_UpdateCharacterBodycount()280 score->hitsSplashDamage[fd->weaponSkill][KILLED_TEAM] += splashDamage; in G_UpdateHitScore()281 if (!score->firedSplashHit[KILLED_TEAM]) { in G_UpdateHitScore()282 score->hitsSplash[fd->weaponSkill][KILLED_TEAM]++; in G_UpdateHitScore()283 score->firedSplashHit[KILLED_TEAM] = true; in G_UpdateHitScore()293 if (attacker->team == target->team && !score->firedHit[KILLED_TEAM]) { in G_UpdateHitScore()295 score->hits[fd->weaponSkill][KILLED_TEAM]++; in G_UpdateHitScore()296 score->firedHit[KILLED_TEAM] = true; in G_UpdateHitScore()
30 KILLED_TEAM, /**< Friendly fire, own team, partner-teams. */ enumerator
636 cgi->Cvar_Set("mn_chrkillteam", "%i", chr->score.kills[KILLED_TEAM]); in GAME_CP_CharacterCvars()
607 score->kills[KILLED_TEAM] += 1; in AM_CheckFire()
936 if (chr->score.kills[KILLED_CIVILIANS] + chr->score.kills[KILLED_TEAM] > rank->killedOthers) in CP_ShouldUpdateSoldierRank()