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Searched refs:K_SHIFT_L (Results 1 – 9 of 9) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/platform/
H A DC4Window.h89 #define K_SHIFT_L 42 macro
201 extern C4KeyCode K_SHIFT_L;
H A DCocoaKeycodeMap.h24 { K_SHIFT_L , "LeftShift" , "LShift" },
H A DC4WindowMac.mm163 C4KeyCode K_SHIFT_L = 56 + CocoaKeycodeOffset;
H A DC4AppSDL.cpp131 X(SDL_SCANCODE_LSHIFT, K_SHIFT_L) \
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4KeyboardInput.cpp122 {K_SHIFT_L, "LeftShift", "LShift"},
238 if ((dwShift & KEYS_Shift) && (Key == K_SHIFT_L || Key == K_SHIFT_R)) dwShift &= ~KEYS_Shift; in FixShiftKeys()
612 return k == K_CONTROL_L || k == K_SHIFT_L || k == K_ALT_L || in KEY_IsModifier()
/dports/devel/upp/upp/uppsrc/CtrlCore/
H A DMKeys.h158 K_SHIFT_L = K_SHIFT|K_L, enumerator
/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4EditCursor.cpp543 fShiftIsDown = fShiftIsDown || KeyCode == K_SHIFT_L || KeyCode == K_SHIFT_R; in KeyDown()
565 fShiftIsDown = fShiftIsDown && !(KeyCode == K_SHIFT_L || KeyCode == K_SHIFT_R); in KeyUp()
/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4DrawGLMac.mm335 if (key == K_SHIFT_L || key == K_SHIFT_R)
/dports/games/openclonk/openclonk-release-8.1-src/src/control/
H A DC4PlayerControl.cpp348 if (i.Key.Key == K_SHIFT_L || i.Key.Key == K_SHIFT_R) shift |= KEYS_Shift; in ResolveRefs()