Searched refs:LABEL_HASPARM2 (Results 1 – 6 of 6) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gamestructures.cpp | 260 { "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 10, -1 }, 353 { "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64, -1 }, 354 { "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64, -1 }, 476 …{ "weaprecs", PLAYER_WEAPRECS, LABEL_HASPARM2, MAX_WEAPONS, … 515 …{ "gotweapon", PLAYER_GOTWEAPON, LABEL_HASPARM2, MAX_WEAPONS,… 525 { "pals", PLAYER_PALS, LABEL_HASPARM2, 3, -1 }, 547 …{ "frags", PLAYER_FRAGS, LABEL_HASPARM2, MAXPLAYERS, -1 }, 902 { "user_name", USERDEFS_USER_NAME, LABEL_HASPARM2, MAXPLAYERS, -1 }, 903 …{ "ridecule", USERDEFS_RIDECULE, LABEL_HASPARM2 | LABEL_ISSTRING, 10, … 904 …{ "savegame", USERDEFS_SAVEGAME, LABEL_HASPARM2 | LABEL_ISSTRING, 10, … [all …]
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H A D | gamedef.cpp | 1575 if (label.flags & LABEL_HASPARM2) in C_GetNextVarType() 1621 if (label.flags & LABEL_HASPARM2) in C_GetNextVarType() 1641 if (UserdefsLabels[labelNum].flags & LABEL_HASPARM2) in C_GetNextVarType() 3477 if (label.offset != -1 && (label.flags & (LABEL_WRITEFUNC|LABEL_HASPARM2)) == 0) in C_ParseCommand() 3482 if (label.flags & LABEL_HASPARM2) in C_ParseCommand() 3501 if (label.offset != -1 && (label.flags & (LABEL_READFUNC|LABEL_HASPARM2)) == 0) in C_ParseCommand() 3506 if (label.flags & LABEL_HASPARM2) in C_ParseCommand() 3572 if (UserdefsLabels[labelNum].flags & LABEL_HASPARM2) in C_ParseCommand() 3603 if (label.flags & LABEL_HASPARM2) in C_ParseCommand() 3622 if (label.offset != -1 && (label.flags & (LABEL_READFUNC|LABEL_HASPARM2)) == 0) in C_ParseCommand() [all …]
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H A D | gamevars.cpp | 889 …arrayIndexVar = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++, spriteNum, p… in Gv_GetArrayOrStruct() 907 …rrayIndexVar = (EDUKE32_PREDICT_FALSE(PlayerLabels[labelNum].flags & LABEL_HASPARM2)) ? Gv_GetVar(… in Gv_GetArrayOrStruct() 950 …ayIndexVar = (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2)) ? Gv_GetVar(… in Gv_GetArrayOrStruct()
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H A D | gameexec.cpp | 2313 … int const lParm2 = (playerLabel.flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0; 2315 …VM_ASSERT((unsigned)playerNum < MAXSPRITES && ((playerLabel.flags & LABEL_HASPARM2) == 0 || (unsig… 2328 … int const lParm2 = (playerLabel.flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0; 2330 …VM_ASSERT((unsigned)playerNum < MAXSPRITES && ((playerLabel.flags & LABEL_HASPARM2) == 0 || (unsig… 2463 … int const lParm2 = (actorLabel.flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0; 2465 …VM_ASSERT((unsigned)spriteNum < MAXSPRITES && ((actorLabel.flags & LABEL_HASPARM2) == 0 || (unsign… 2478 … int const lParm2 = (actorLabel.flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0; 2480 …VM_ASSERT((unsigned)spriteNum < MAXSPRITES && ((actorLabel.flags & LABEL_HASPARM2) == 0 || (unsign… 5514 … int const lParm2 = (UserdefsLabels[tw].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0; 5544 … int const lParm2 = (UserdefsLabels[tw].flags & LABEL_HASPARM2) ? Gv_GetVar(*insptr++) : 0;
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H A D | gamedef.h | 57 #define LABEL_HASPARM2 16 macro
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gamedef.h | 48 #define LABEL_HASPARM2 1 macro
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