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Searched refs:LABEL_INT (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgamevars.h183 #define LABEL_TYPES (LABEL_CHAR|LABEL_SHORT|LABEL_INT|LABEL_UNSIGNED)
193 case LABEL_INT: return *(int32_t *)addr; in VM_GetStruct()
194 case LABEL_INT|LABEL_UNSIGNED: return *(uint32_t *)addr; in VM_GetStruct()
207 case LABEL_INT: *(int32_t *)addr = newValue; break; in VM_SetStruct()
208 case LABEL_INT|LABEL_UNSIGNED: *(uint32_t *)addr = newValue; break; in VM_SetStruct()
H A Dgamedef.h55 #define LABEL_INT sizeof(uint32_t) macro