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Searched refs:LASTMUSIC (Results 1 – 12 of 12) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/cwolfmap/
H A Daudiowl6.h143 LASTMUSIC enumerator
147 #define NUMSNDCHUNKS (STARTMUSIC + LASTMUSIC)
H A Daudio_wl1.c8 audio->nMusic = LASTMUSIC; in CWAudioWL1LoadAudioT()
H A Daudio_sod.c8 audio->nMusic = LASTMUSIC; in CWAudioSODLoadAudioT()
H A Daudio_wl6.c8 audio->nMusic = LASTMUSIC; in CWAudioWL6LoadAudioT()
H A DAUDIOWL1.H126 LASTMUSIC enumerator
H A DAUDIOSOD.H135 LASTMUSIC enumerator
/dports/games/bstone/bstone-1.1.9/src/
H A Daudio.h199 extern int16_t LASTMUSIC;
H A Did_sd.cpp244 for (int i = 0; i < LASTMUSIC; ++i) { in SD_Shutdown()
H A Dbstone_audio_mixer.cpp276 adlib_music_cache_.resize(LASTMUSIC); in initialize()
1360 return sound_index >= 0 && sound_index < LASTMUSIC; in is_sound_index_valid()
H A D3d_play.cpp1058 if (music_num < LASTMUSIC - 1) { in CheckKeys()
H A D3d_main.cpp4740 int16_t LASTMUSIC = 0; variable
4750 LASTMUSIC = 19; in initialize_audio_constants()
4755 LASTMUSIC = 21; in initialize_audio_constants()
H A Djm_tp.cpp2269 if ((temp < LASTMUSIC) && (temp != music_num)) { in TP_HandleCodes()