Searched refs:LAST_GAME_NAME (Results 1 – 4 of 4) sorted by relevance
260 getAvailableFilePath(path, LAST_GAME_NAME, GAME_SUFFIX); in printSeedCatalog()
684 getAvailableFilePath(path, LAST_GAME_NAME, GAME_SUFFIX); in mainBrogueJunction()
1274 getAvailableFilePath(lastGamePath, LAST_GAME_NAME, GAME_SUFFIX); in switchToPlaying()
122 #define LAST_GAME_NAME "LastGame" macro