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Searched refs:LEVEL2_LAXMONSTERACTIVATION (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_mapinfo.cpp242 flags2 = LEVEL2_LAXMONSTERACTIVATION; in Reset()
1265 …{ "strictmonsteractivation", MITYPE_CLRFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMA…
1266 …{ "laxmonsteractivation", MITYPE_SETFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMAPI…
H A Dg_level.h181 LEVEL2_LAXMONSTERACTIVATION = 0x00000004, // Monsters can open doors depending on the door speed enumerator
H A Dp_spec.cpp321 if (!(level.flags2 & LEVEL2_LAXMONSTERACTIVATION)) in P_TestActivateLine()
H A Dp_setup.cpp3664 level.flags2 &= ~LEVEL2_LAXMONSTERACTIVATION; in P_SetupLevel()