Searched refs:LEVEL2_LAXMONSTERACTIVATION (Results 1 – 4 of 4) sorted by relevance
242 flags2 = LEVEL2_LAXMONSTERACTIVATION; in Reset()1265 …{ "strictmonsteractivation", MITYPE_CLRFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMA…1266 …{ "laxmonsteractivation", MITYPE_SETFLAG2, LEVEL2_LAXMONSTERACTIVATION, LEVEL2_LAXACTIVATIONMAPI…
181 LEVEL2_LAXMONSTERACTIVATION = 0x00000004, // Monsters can open doors depending on the door speed enumerator
321 if (!(level.flags2 & LEVEL2_LAXMONSTERACTIVATION)) in P_TestActivateLine()
3664 level.flags2 &= ~LEVEL2_LAXMONSTERACTIVATION; in P_SetupLevel()