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Searched refs:LEVEL2_MONSTERFALLINGDAMAGE (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_mapinfo.cpp1269 { "monsterfallingdamage", MITYPE_SETFLAG2, LEVEL2_MONSTERFALLINGDAMAGE, 0 },
1270 { "nomonsterfallingdamage", MITYPE_CLRFLAG2, LEVEL2_MONSTERFALLINGDAMAGE, 0 },
1558 | LEVEL2_MONSTERFALLINGDAMAGE; in ParseMapHeader()
H A Dg_level.h190 LEVEL2_MONSTERFALLINGDAMAGE = 0x00000100, enumerator
H A Dp_mobj.cpp2250 if (!(level.flags2 & LEVEL2_MONSTERFALLINGDAMAGE)) in P_MonsterFallingDamage()