Searched refs:LEVEL2_NOAUTOSAVEHINT (Results 1 – 4 of 4) sorted by relevance
220 …LEVEL2_NOAUTOSAVEHINT = 0x40000000, // tell the game that an autosave for this level does not nee… enumerator
2090 if (!(level.flags2 & LEVEL2_NOAUTOSAVEHINT)) in G_DoAutoSave()2097 level.flags2 &= ~LEVEL2_NOAUTOSAVEHINT; in G_DoAutoSave()
1292 { "noautosavehint", MITYPE_SETFLAG2, LEVEL2_NOAUTOSAVEHINT, 0 },
2968 level.flags2 &= ~LEVEL2_NOAUTOSAVEHINT; in FUNC()