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Searched refs:LEVEL2_NOAUTOSAVEHINT (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h220LEVEL2_NOAUTOSAVEHINT = 0x40000000, // tell the game that an autosave for this level does not nee… enumerator
H A Dg_game.cpp2090 if (!(level.flags2 & LEVEL2_NOAUTOSAVEHINT)) in G_DoAutoSave()
2097 level.flags2 &= ~LEVEL2_NOAUTOSAVEHINT; in G_DoAutoSave()
H A Dg_mapinfo.cpp1292 { "noautosavehint", MITYPE_SETFLAG2, LEVEL2_NOAUTOSAVEHINT, 0 },
H A Dp_lnspec.cpp2968 level.flags2 &= ~LEVEL2_NOAUTOSAVEHINT; in FUNC()