Searched refs:LEVEL2_NOMONSTERS (Results 1 – 7 of 7) sorted by relevance
77 if (!((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS)) in DEFINE_ACTION_FUNCTION()298 if (!((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS)) in DEFINE_ACTION_FUNCTION()
47 bool nomonsters = (dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS); in DECLARE_CLASS()
72 ((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS))) in P_Thing_Spawn()202 ((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS))) in P_Thing_Projectile()
200 LEVEL2_NOMONSTERS = 0x00008000, enumerator
958 level.flags2 |= LEVEL2_NOMONSTERS; in G_DoLoadLevel()962 level.flags2 &= ~LEVEL2_NOMONSTERS; in G_DoLoadLevel()
4868 …if (((level.flags2 & LEVEL2_NOMONSTERS) || (dmflags & DF_NO_MONSTERS)) && info->flags3 & MF3_ISMON… in P_SpawnMapThing()
3444 ((dmflags & DF_NO_MONSTERS) || (level.flags2 & LEVEL2_NOMONSTERS))) in DoSpawn()