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Searched refs:LEVEL2_PRERAISEWEAPON (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h189LEVEL2_PRERAISEWEAPON = 0x00000080, // players should spawn with their weapons fully raised (but … enumerator
H A Dp_saveg.cpp322 …P_SpawnPlayer(&playerstarts[i], i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in SpawnExtraPlayers()
H A Dg_level.cpp966 level.flags2 |= LEVEL2_PRERAISEWEAPON; in G_DoLoadLevel()
1213 …if (start != NULL) pawndup = P_SpawnPlayer(start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? S… in G_FinishTravel()
H A Dg_mapinfo.cpp1296 { "spawnwithweaponraised", MITYPE_SETFLAG2, LEVEL2_PRERAISEWEAPON, 0 },
H A Dp_setup.cpp4037 P_SpawnPlayer(mthing, i, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in P_SetupLevel()
H A Dp_mobj.cpp4809 …return P_SpawnPlayer(&start, pnum, (level.flags2 & LEVEL2_PRERAISEWEAPON) ? SPF_WEAPONFULLYUP : 0); in P_SpawnMapThing()