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Searched refs:LEVEL2_RESETHEALTH (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h216LEVEL2_RESETHEALTH = 0x08000000, // Resets player health when starting this level (unless in a h… enumerator
H A Dg_mapinfo.cpp1289 { "resethealth", MITYPE_SETFLAG2, LEVEL2_RESETHEALTH, 0 },
H A Dg_level.cpp600 if (nextinfo->flags2 & LEVEL2_RESETHEALTH) in G_ChangeLevel()