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Searched refs:LEVELA_MUS (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A Daudio.h161 extern int16_t LEVELA_MUS;
H A D3d_play.cpp233 LEVELA_MUS, in initialize_songs()
H A D3d_main.cpp4709 int16_t LEVELA_MUS = 0; variable
4770 LEVELA_MUS = 10; in initialize_audio_constants()
4808 ROSTER_MUS = LEVELA_MUS; in initialize_audio_constants()