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Searched refs:LEVEL_ALL (Results 1 – 19 of 19) sorted by relevance

/dports/irc/epic5/epic5-2.1.6/include/
H A Dlevels.h44 extern int LEVEL_ALL;
108 if (bit == LEVEL_ALL) in mask_set()
121 if (bit == LEVEL_ALL) in mask_unset()
154 if (bit == LEVEL_ALL) in mask_isset()
/dports/accessibility/orca/orca-41.1/src/orca/
H A Dpunctuation_settings.py59 LEVEL_ALL = settings.PUNCTUATION_STYLE_ALL variable
168 punctuation["!"] = [ LEVEL_ALL, PUNCTUATION_INSERT ]
169 punctuation["'"] = [ LEVEL_ALL, PUNCTUATION_REPLACE ]
170 punctuation[","] = [ LEVEL_ALL, PUNCTUATION_INSERT ]
171 punctuation["."] = [ LEVEL_ALL, PUNCTUATION_INSERT ]
172 punctuation["?"] = [ LEVEL_ALL, PUNCTUATION_INSERT ]
173 punctuation[right_single_quote] = [ LEVEL_ALL, PUNCTUATION_REPLACE ]
H A Devent_manager.py355 debug.println(debug.LEVEL_ALL, " acquiring lock...")
359 debug.println(debug.LEVEL_ALL, " ...acquired")
360 debug.println(debug.LEVEL_ALL, " calling queue.put...")
361 debug.println(debug.LEVEL_ALL, " (full=%s)" \
366 debug.println(debug.LEVEL_ALL, " ...put complete")
374 debug.println(debug.LEVEL_ALL, " releasing lock...")
377 debug.println(debug.LEVEL_ALL, " ...released")
417 debug.println(debug.LEVEL_ALL, msg, True)
487 debug.println(debug.LEVEL_ALL, msg, True)
532 debug.println(debug.LEVEL_ALL, msg, True)
H A Ddebug.py99 LEVEL_ALL = 0 variable
500 println(LEVEL_ALL, output)
534 level = LEVEL_ALL
H A Dgenerator.py267 debug.println(debug.LEVEL_ALL,
276 debug.println(debug.LEVEL_ALL, "%sCOMPLETION TIME: %s" % (' ' * 18, duration))
290 if debug.LEVEL_ALL < debug.debugLevel:
295 debug.println(debug.LEVEL_ALL, info)
H A Dorca_bin.py.in238 debug.debugLevel = debug.LEVEL_ALL
H A Dscript_manager.py290 debug.printException(debug.LEVEL_ALL)
H A Dsettings_manager.py269 debug.println(debug.LEVEL_ALL, msg, True)
H A Dspeech_generator.py126 if debug.LEVEL_ALL < debug.debugLevel:
/dports/irc/epic5/epic5-2.1.6/source/
H A Dlevels.c50 int LEVEL_ALL; variable
91 LEVEL_ALL = 0x7FFFFFFF; in init_levels()
331 else if (l == LEVEL_ALL) in level_to_str()
H A Dignore.c535 bit = LEVEL_ALL; in change_ignore_mask_by_desc()
538 bit = LEVEL_ALL; in change_ignore_mask_by_desc()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dinterface_gamearea.h51 LEVEL_ALL = 0xFF enumerator
H A Dinterface_gamearea.cpp497 if ( flag & LEVEL_ALL ) { in Redraw()
/dports/biology/iolib/io_lib-io_lib-1-14-10/progs/
H A Dsrf_info.c62 #define LEVEL_ALL (LEVEL_READ | LEVEL_CHUNK | LEVEL_NAME | LEVEL_BASE ); macro
758 int level_mode = LEVEL_ALL; in main()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/game/
H A Dgame_interface.cpp181 gameArea.Redraw( fheroes2::Display::instance(), LEVEL_ALL ); in Redraw()
H A Dgame.cpp280 gameArea.Redraw( display, Interface::LEVEL_ALL ); in PerformFadeTask()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/heroes/
H A Dheroes_move.cpp934 gamearea.Redraw( display, Interface::LEVEL_ALL ); in FadeOut()
968 gamearea.Redraw( display, Interface::LEVEL_ALL ); in FadeIn()
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/kingdom/
H A Dview_world.cpp171 …int drawingFlags = Interface::RedrawLevelType::LEVEL_ALL & ~Interface::RedrawLevelType::LEVEL_ROUT… in CacheForMapWithResources()
/dports/accessibility/orca/orca-41.1/src/orca/scripts/
H A Ddefault.py2158 levels = [debug.LEVEL_ALL, "all",