Searched refs:LEVEL_FALLDMG_ZD (Results 1 – 2 of 2) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | g_mapinfo.cpp | 1250 { "fallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_HX, ~LEVEL_FALLDMG_ZD }, 1251 { "oldfallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_ZD, ~LEVEL_FALLDMG_HX }, 1252 { "forcefallingdamage", MITYPE_SCFLAGS, LEVEL_FALLDMG_ZD, ~LEVEL_FALLDMG_HX }, 1253 { "strifefallingdamage", MITYPE_SETFLAG, LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX, 0 }, 1254 { "nofallingdamage", MITYPE_SCFLAGS, 0, ~(LEVEL_FALLDMG_ZD|LEVEL_FALLDMG_HX) },
|
H A D | g_level.h | 159 LEVEL_FALLDMG_ZD = 0x00040000, // Level uses ZDoom's falling damage enumerator
|