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Searched refs:LEVEL_FORCENOSKYSTRETCH (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dr_sky.cpp105 && !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0; in R_InitSkyMap()
H A Dg_level.h150 LEVEL_FORCENOSKYSTRETCH = 0x00002000, enumerator
H A Dg_mapinfo.cpp1244 { "forcenoskystretch", MITYPE_SETFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },
1245 { "skystretch", MITYPE_CLRFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_level.h55 #define LEVEL_FORCENOSKYSTRETCH 0x00002000u macro
H A Dc_level.cpp182 { MITYPE_SETFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },