Searched refs:LEVEL_FORCENOSKYSTRETCH (Results 1 – 5 of 5) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | r_sky.cpp | 105 && !(level.flags & LEVEL_FORCENOSKYSTRETCH)) ? 1 : 0; in R_InitSkyMap()
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H A D | g_level.h | 150 LEVEL_FORCENOSKYSTRETCH = 0x00002000, enumerator
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H A D | g_mapinfo.cpp | 1244 { "forcenoskystretch", MITYPE_SETFLAG, LEVEL_FORCENOSKYSTRETCH, 0 }, 1245 { "skystretch", MITYPE_CLRFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | g_level.h | 55 #define LEVEL_FORCENOSKYSTRETCH 0x00002000u macro
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H A D | c_level.cpp | 182 { MITYPE_SETFLAG, LEVEL_FORCENOSKYSTRETCH, 0 },
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