Searched refs:LEVEL_FREELOOK_YES (Results 1 – 4 of 4) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | g_level.h | 60 #define LEVEL_FREELOOK_YES 0x00020000u macro
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H A D | c_level.cpp | 183 { MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO }, 184 { MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES },
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | g_level.h | 155 LEVEL_FREELOOK_YES = 0x00020000, enumerator
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H A D | g_mapinfo.cpp | 1246 { "allowfreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO }, 1247 { "nofreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES },
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