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Searched refs:LEVEL_FREELOOK_YES (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_level.h60 #define LEVEL_FREELOOK_YES 0x00020000u macro
H A Dc_level.cpp183 { MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO },
184 { MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES },
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h155 LEVEL_FREELOOK_YES = 0x00020000, enumerator
H A Dg_mapinfo.cpp1246 { "allowfreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_YES, ~LEVEL_FREELOOK_NO },
1247 { "nofreelook", MITYPE_SCFLAGS, LEVEL_FREELOOK_NO, ~LEVEL_FREELOOK_YES },