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Searched refs:LEVEL_HASFADETABLE (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h135 LEVEL_HASFADETABLE = 0x00000008, // Level uses Hexen's fadetable mapinfo to get fog enumerator
H A Dr_bsp.cpp1070 foggy = level.fadeto || frontsector->ColorMap->Fade || (level.flags & LEVEL_HASFADETABLE); in R_Subsector()
H A Dg_level.cpp1319 level.flags |= LEVEL_HASFADETABLE; in G_InitLevelLocals()
H A Dr_things.cpp1474 foggy = (level.fadeto || basecolormap->Fade || (level.flags & LEVEL_HASFADETABLE)); in R_DrawPlayerSprites()