Searched refs:LEVEL_HASFADETABLE (Results 1 – 4 of 4) sorted by relevance
135 LEVEL_HASFADETABLE = 0x00000008, // Level uses Hexen's fadetable mapinfo to get fog enumerator
1070 foggy = level.fadeto || frontsector->ColorMap->Fade || (level.flags & LEVEL_HASFADETABLE); in R_Subsector()
1319 level.flags |= LEVEL_HASFADETABLE; in G_InitLevelLocals()
1474 foggy = (level.fadeto || basecolormap->Fade || (level.flags & LEVEL_HASFADETABLE)); in R_DrawPlayerSprites()