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Searched refs:LEVEL_LOOKUPLEVELNAME (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_mapinfo.cpp289 if (flags & LEVEL_LOOKUPLEVELNAME) in LookupLevelName()
1568 levelinfo->flags |= LEVEL_LOOKUPLEVELNAME; in ParseMapHeader()
1576 levelinfo->flags |= LEVEL_LOOKUPLEVELNAME; in ParseMapHeader()
H A Dg_level.h169 LEVEL_LOOKUPLEVELNAME = 0x04000000, // Level name is the name of a language string enumerator
H A Dc_cmds.cpp1185 …const char *ln = !(info->flags & LEVEL_LOOKUPLEVELNAME)? info->LevelName.GetChars() : GStrings[inf… in CCMD()