Searched refs:LEVEL_SPECACTIONSMASK (Results 1 – 6 of 6) sorted by relevance
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | g_level.h | 50 #define LEVEL_SPECACTIONSMASK 0x00000300u macro
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H A D | c_level.cpp | 175 { MITYPE_SCFLAGS, 0, ~LEVEL_SPECACTIONSMASK }, 176 { MITYPE_SCFLAGS, LEVEL_SPECOPENDOOR, ~LEVEL_SPECACTIONSMASK }, 177 { MITYPE_SCFLAGS, LEVEL_SPECLOWERFLOOR, ~LEVEL_SPECACTIONSMASK },
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H A D | p_enemy.cpp | 1961 switch (level.flags & LEVEL_SPECACTIONSMASK) in A_BossDeath()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | g_mapinfo.cpp | 1235 { "specialaction_exitlevel", MITYPE_SCFLAGS, 0, ~LEVEL_SPECACTIONSMASK }, 1236 { "specialaction_opendoor", MITYPE_SCFLAGS, LEVEL_SPECOPENDOOR, ~LEVEL_SPECACTIONSMASK }, 1237 { "specialaction_lowerfloor", MITYPE_SCFLAGS, LEVEL_SPECLOWERFLOOR, ~LEVEL_SPECACTIONSMASK }, 1238 …action_lowerfloortohighest",MITYPE_SCFLAGS,LEVEL_SPECLOWERFLOORTOHIGHEST, ~LEVEL_SPECACTIONSMASK },
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H A D | g_level.h | 145 LEVEL_SPECACTIONSMASK = 0x00000300, enumerator
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H A D | p_enemy.cpp | 3305 switch (level.flags & LEVEL_SPECACTIONSMASK) in DEFINE_ACTION_FUNCTION()
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