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Searched refs:LEVEL_SPECACTIONSMASK (Results 1 – 6 of 6) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_level.h50 #define LEVEL_SPECACTIONSMASK 0x00000300u macro
H A Dc_level.cpp175 { MITYPE_SCFLAGS, 0, ~LEVEL_SPECACTIONSMASK },
176 { MITYPE_SCFLAGS, LEVEL_SPECOPENDOOR, ~LEVEL_SPECACTIONSMASK },
177 { MITYPE_SCFLAGS, LEVEL_SPECLOWERFLOOR, ~LEVEL_SPECACTIONSMASK },
H A Dp_enemy.cpp1961 switch (level.flags & LEVEL_SPECACTIONSMASK) in A_BossDeath()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_mapinfo.cpp1235 { "specialaction_exitlevel", MITYPE_SCFLAGS, 0, ~LEVEL_SPECACTIONSMASK },
1236 { "specialaction_opendoor", MITYPE_SCFLAGS, LEVEL_SPECOPENDOOR, ~LEVEL_SPECACTIONSMASK },
1237 { "specialaction_lowerfloor", MITYPE_SCFLAGS, LEVEL_SPECLOWERFLOOR, ~LEVEL_SPECACTIONSMASK },
1238 …action_lowerfloortohighest",MITYPE_SCFLAGS,LEVEL_SPECLOWERFLOORTOHIGHEST, ~LEVEL_SPECACTIONSMASK },
H A Dg_level.h145 LEVEL_SPECACTIONSMASK = 0x00000300, enumerator
H A Dp_enemy.cpp3305 switch (level.flags & LEVEL_SPECACTIONSMASK) in DEFINE_ACTION_FUNCTION()