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Searched refs:LEVEL_STARTLIGHTNING (Results 1 – 4 of 4) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Dg_level.h62 #define LEVEL_STARTLIGHTNING 0x01000000u // Automatically start lightning macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h167 LEVEL_STARTLIGHTNING = 0x01000000, // Automatically start lightning enumerator
H A Dg_mapinfo.cpp1240 { "lightning", MITYPE_SETFLAG, LEVEL_STARTLIGHTNING, 0 },
H A Dg_level.cpp975 if (level.flags & LEVEL_STARTLIGHTNING) in G_DoLoadLevel()