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Searched refs:LEVEL_SWAPSKIES (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_shared/
H A Da_lightning.cpp131 level.flags &= ~LEVEL_SWAPSKIES; in LightningFlash()
169 level.flags |= LEVEL_SWAPSKIES; // set alternate sky in LightningFlash()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_level.h172 LEVEL_SWAPSKIES = 0x10000000, // Used by lightning enumerator
H A Dr_plane.cpp1383 if ((level.flags & LEVEL_SWAPSKIES) && !(level.flags & LEVEL_DOUBLESKY)) in R_DrawSkyPlane()
1430 if (level.flags & LEVEL_SWAPSKIES && s->GetTexture(side_t::bottom).isValid()) in R_DrawSkyPlane()