Searched refs:LEVEL_SWAPSKIES (Results 1 – 3 of 3) sorted by relevance
131 level.flags &= ~LEVEL_SWAPSKIES; in LightningFlash()169 level.flags |= LEVEL_SWAPSKIES; // set alternate sky in LightningFlash()
172 LEVEL_SWAPSKIES = 0x10000000, // Used by lightning enumerator
1383 if ((level.flags & LEVEL_SWAPSKIES) && !(level.flags & LEVEL_DOUBLESKY)) in R_DrawSkyPlane()1430 if (level.flags & LEVEL_SWAPSKIES && s->GetTexture(side_t::bottom).isValid()) in R_DrawSkyPlane()