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Searched refs:LEXFL_NODOLLARPRECOMPILE (Results 1 – 6 of 6) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/
H A DLexer.h57 LEXFL_NODOLLARPRECOMPILE = BIT(5), // don't use the $ sign for precompilation enumerator
H A DParser.cpp2371 if ( !(idParser::scriptstack->GetFlags() & LEXFL_NODOLLARPRECOMPILE) ) { in ReadToken()
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DRenderWorld_load.cpp518 src = new idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE ); in InitFromMap()
/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_files.cpp566 src->SetFlags( LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE ); in LoadCollisionModelFile()
H A DCollisionModel_load.cpp122 src = new idLexer( filename, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE ); in LoadProcBSP()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/aas/
H A DAASBuild.cpp132 src = new idLexer( fileName, LEXFL_NOSTRINGCONCAT | LEXFL_NODOLLARPRECOMPILE ); in LoadProcBSP()