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Searched refs:LEXFL_NOERRORS (Results 1 – 7 of 7) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/idlib/
H A DCmdArgs.cpp123 lex.SetFlags( LEXFL_NOERRORS in TokenizeString()
H A DLexer.h52 LEXFL_NOERRORS = BIT(0), // don't print any errors enumerator
H A DLexer.cpp225 if ( idLexer::flags & LEXFL_NOERRORS ) { in Error()
/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/
H A DSession_menu.cpp204 idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT); in SetSaveGameGuiVars()
372 idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT); in HandleSaveGameMenuCommand()
414 idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT); in HandleSaveGameMenuCommand()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/af/
H A DDialogAFBody.cpp628 src.SetFlags( LEXFL_NOERRORS | LEXFL_NOWARNINGS ); in SaveBody()
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/script/
H A DScript_Compiler.cpp708 idLexer lex( token, token.Length(), parserPtr->GetFileName(), LEXFL_NOERRORS ); in NextToken()
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/script/
H A DScript_Compiler.cpp708 idLexer lex( token, token.Length(), parserPtr->GetFileName(), LEXFL_NOERRORS ); in NextToken()