Searched refs:LEXFL_NOERRORS (Results 1 – 7 of 7) sorted by relevance
123 lex.SetFlags( LEXFL_NOERRORS in TokenizeString()
52 LEXFL_NOERRORS = BIT(0), // don't print any errors enumerator
225 if ( idLexer::flags & LEXFL_NOERRORS ) { in Error()
204 idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT); in SetSaveGameGuiVars()372 idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT); in HandleSaveGameMenuCommand()414 idLexer src(LEXFL_NOERRORS|LEXFL_NOSTRINGCONCAT); in HandleSaveGameMenuCommand()
628 src.SetFlags( LEXFL_NOERRORS | LEXFL_NOWARNINGS ); in SaveBody()
708 idLexer lex( token, token.Length(), parserPtr->GetFileName(), LEXFL_NOERRORS ); in NextToken()