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Searched refs:LF2_NO_TELE (Results 1 – 6 of 6) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dspells1.c778 if (l_ptr && (l_ptr->flags2 & LF2_NO_TELE)) return FALSE; in teleport_player()
779 if (in_sector00(&p_ptr->wpos) && (sector00flags2 & LF2_NO_TELE)) return FALSE; in teleport_player()
1067 if (l_ptr && (l_ptr->flags2 & LF2_NO_TELE)) return; in teleport_player_to()
1068 if (in_sector00(&p_ptr->wpos) && (sector00flags2 & LF2_NO_TELE)) return; in teleport_player_to()
1247 if (l_ptr && (l_ptr->flags2 & LF2_NO_TELE)) return; in teleport_player_level()
1248 if (in_sector00(&p_ptr->wpos) && (sector00flags2 & LF2_NO_TELE)) return; in teleport_player_level()
H A Dmelee2.c1923 if (l_ptr && (l_ptr->flags2 & LF2_NO_TELE)) {
H A Ddungeon.c4964 && !(l_ptr && (l_ptr->flags2 & LF2_NO_TELE))) ||
H A Dxtra1.c8063 …sector00flags2 = LF2_NO_RUN | LF2_NO_TELE | LF2_NO_DETECT | LF2_NO_ESP | LF2_NO_SPEED | LF2_NO_RES…
H A Dgenerate.c9315 if ((dflags3 & DF3_NO_TELE)) dun->l_ptr->flags2 |= LF2_NO_TELE;
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h6039 #define LF2_NO_TELE 0x00002000L /* Cannot use phase/tele on this level */ macro