Searched refs:LF_NOSSMUSIC (Results 1 – 4 of 4) sorted by relevance
372 #define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music macro
4912 {"LF_NOSSMUSIC",LF_NOSSMUSIC},
1718 mapheaderinfo[num-1]->levelflags |= LF_NOSSMUSIC; in readlevelheader()1720 mapheaderinfo[num-1]->levelflags &= ~LF_NOSSMUSIC; in readlevelheader()
1334 if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player)) in P_DoSuperTransformation()1348 if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) in P_DoSuperTransformation()1584 … result = (players[i].powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)); in P_EvaluateMusicStatus()1633 else if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) in P_RestoreMusic()3053 if (!player->powers[pw_super] || (mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) in P_CheckInvincibilityTimer()