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Searched refs:LF_NOSSMUSIC (Results 1 – 4 of 4) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ddoomstat.h372 #define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music macro
H A Ddeh_tables.c4912 {"LF_NOSSMUSIC",LF_NOSSMUSIC},
H A Ddeh_soc.c1718 mapheaderinfo[num-1]->levelflags |= LF_NOSSMUSIC; in readlevelheader()
1720 mapheaderinfo[num-1]->levelflags &= ~LF_NOSSMUSIC; in readlevelheader()
H A Dp_user.c1334 if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player)) in P_DoSuperTransformation()
1348 if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) in P_DoSuperTransformation()
1584 … result = (players[i].powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)); in P_EvaluateMusicStatus()
1633 else if (player->powers[pw_super] && !(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) in P_RestoreMusic()
3053 if (!player->powers[pw_super] || (mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC)) in P_CheckInvincibilityTimer()