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Searched refs:LIGHTLEVELBASE (Results 1 – 1 of 1) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.c496 #define LIGHTLEVELBASE 216 macro
525 if (((word)MAPSPOT(2,0,0)>=LIGHTLEVELBASE) && ((word)MAPSPOT(2,0,0)<=LIGHTLEVELEND)) in SetupLightLevels()
526 glevel=(MAPSPOT(2,0,0)-LIGHTLEVELBASE); in SetupLightLevels()
583 return ((7-((baseminshade-0x10)<<1))+LIGHTLEVELBASE); in GetLightLevelTile()
587 return (baseminshade+LIGHTLEVELBASE); in GetLightLevelTile()