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Searched refs:LIGHTNING_DISASTER (Results 1 – 5 of 5) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/planets/
H A Dlander.c874 if (ElementPtr->mass_points == LIGHTNING_DISASTER) in lightning_process()
915 LightningElementPtr->mass_points = LIGHTNING_DISASTER; in AddLightning()
939 PlaySound (SetAbsSoundIndex (LanderSounds, LIGHTNING_DISASTER), in AddLightning()
1249 DeltaLanderCrew (-1, LIGHTNING_DISASTER); in ScrollPlanetSide()
1865 case LIGHTNING_DISASTER: in GetHazardChance()
1887 PSD.WeatherChance = GetHazardChance (LIGHTNING_DISASTER, in PlanetSide()
2045 | (1 << LIGHTNING_DISASTER) in InitLander()
2093 if (ShieldFlags & (1 << LIGHTNING_DISASTER)) in InitLander()
H A Dplanets.h42 LIGHTNING_DISASTER, enumerator
/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Doutfit.c685 if (ShieldFlags & (1 << LIGHTNING_DISASTER)) in DoOutfit()
H A Duqmdebug.c290 (1 << LIGHTNING_DISASTER) | in equipShip()
/dports/games/uqm/uqm-0.8.0/src/uqm/comm/melnorm/
H A Dmelnorm.c261 { TECH_LANDER_SHIELD_LIGHTNING, TECH_TYPE_LANDER_SHIELD, LIGHTNING_DISASTER, -1 },