Searched refs:LIGHTNING_DISASTER (Results 1 – 5 of 5) sorted by relevance
874 if (ElementPtr->mass_points == LIGHTNING_DISASTER) in lightning_process()915 LightningElementPtr->mass_points = LIGHTNING_DISASTER; in AddLightning()939 PlaySound (SetAbsSoundIndex (LanderSounds, LIGHTNING_DISASTER), in AddLightning()1249 DeltaLanderCrew (-1, LIGHTNING_DISASTER); in ScrollPlanetSide()1865 case LIGHTNING_DISASTER: in GetHazardChance()1887 PSD.WeatherChance = GetHazardChance (LIGHTNING_DISASTER, in PlanetSide()2045 | (1 << LIGHTNING_DISASTER) in InitLander()2093 if (ShieldFlags & (1 << LIGHTNING_DISASTER)) in InitLander()
42 LIGHTNING_DISASTER, enumerator
685 if (ShieldFlags & (1 << LIGHTNING_DISASTER)) in DoOutfit()
290 (1 << LIGHTNING_DISASTER) | in equipShip()
261 { TECH_LANDER_SHIELD_LIGHTNING, TECH_TYPE_LANDER_SHIELD, LIGHTNING_DISASTER, -1 },