Searched refs:LIGHTNING_SLAP (Results 1 – 10 of 10) sorted by relevance
138 { "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },284 int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC; variable
372 #define LIGHTNING_SLAP 351 macro
272 extern int32_t LIGHTNING_SLAP;
8136 A_PlaySound(LIGHTNING_SLAP,spriteNum); in G_MoveEffectors()
171 { "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },314 int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC; variable
299 extern int32_t LIGHTNING_SLAP;
9302 A_PlaySound(REALITY ? 246 : LIGHTNING_SLAP,spriteNum); in G_MoveEffectors()
465 #define LIGHTNING_SLAP 351 macro
319 ps.weapon[WEAPON.PISTOL].firesound = D.LIGHTNING_SLAP