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Searched refs:LIGHTNING_SLAP (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsoundsdyn.cpp138 { "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },
284 int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC; variable
H A Dsoundefs.h372 #define LIGHTNING_SLAP 351 macro
H A Dsoundsdyn.h272 extern int32_t LIGHTNING_SLAP;
H A Dactors.cpp8136 A_PlaySound(LIGHTNING_SLAP,spriteNum); in G_MoveEffectors()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dsoundsdyn.cpp171 { "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC },
314 int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC; variable
H A Dsoundefs.h372 #define LIGHTNING_SLAP 351 macro
H A Dsoundsdyn.h299 extern int32_t LIGHTNING_SLAP;
H A Dactors.cpp9302 A_PlaySound(REALITY ? 246 : LIGHTNING_SLAP,spriteNum); in G_MoveEffectors()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DSOUNDEFS.H465 #define LIGHTNING_SLAP 351 macro
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dtest.lua319 ps.weapon[WEAPON.PISTOL].firesound = D.LIGHTNING_SLAP