Home
last modified time | relevance | path

Searched refs:LIGHTRATEBASE (Results 1 – 1 of 1) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_view.c494 #define LIGHTRATEBASE 252 macro
532 if (((word)MAPSPOT(3,0,0)>=LIGHTRATEBASE) && ((word)MAPSPOT(3,0,0)<=LIGHTRATEEND)) in SetupLightLevels()
533 glevel=(MAPSPOT(3,0,0)-LIGHTRATEBASE); in SetupLightLevels()
627 return ((HEIGHTFRACTION+8)-normalshade+LIGHTRATEBASE); in GetLightRateTile()