Searched refs:LIGHT_COL (Results 1 – 2 of 2) sorted by relevance
60 object.Write("lacc.%s += int%s(round(attn * float%s(" LIGHT_COL ")));\n", swizzle, in GenerateLightShader()65 object.Write("lacc.%s += int%s(round(attn * %sdot(ldir, _norm0)) * float%s(" LIGHT_COL ")));\n", in GenerateLightShader()
11 #define LIGHT_COL "%s[%d].color.%s" macro