Searched refs:LIGHT_FIGHTER (Results 1 – 6 of 6) sorted by relevance
/dports/games/alienblaster/alienblaster/src/ |
H A D | racer.cc | 66 case LIGHT_FIGHTER: in Racer() 74 shieldGlow = new ShieldGlow( LIGHT_FIGHTER ); in Racer() 858 if ( shipType == LIGHT_FIGHTER ) { in rechargeShield() 919 if ( shipType == LIGHT_FIGHTER && newPrimaryShotType <= SHOT_TRIPLE ) in pickUpItems() 929 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems() 942 if ( shipType == LIGHT_FIGHTER ) in pickUpItems() 952 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems() 961 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems() 973 if ( shipType == LIGHT_FIGHTER ) in pickUpItems() 1013 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems()
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H A D | items.cc | 86 if ( ( racers->isShipTypeActive( LIGHT_FIGHTER ) && in generateItemNow() 88 ( racers->isShipTypeActive( LIGHT_FIGHTER ) && in generateItemNow()
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H A D | game.cc | 183 Vector2D(320,350), LIGHT_FIGHTER ); in initNewGame() 195 Vector2D(250,350), LIGHT_FIGHTER ); in initNewGame() 204 Vector2D(390,350), LIGHT_FIGHTER ); in initNewGame() 217 Vector2D(320,350), LIGHT_FIGHTER ); in initNewGame() 487 if ( racers->getRacer(i)->getShipType() == LIGHT_FIGHTER ) { in sonicDeflectorEffect()
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H A D | shieldGlow.cc | 25 case LIGHT_FIGHTER: in ShieldGlow()
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H A D | global.h | 185 enum ShipTypes { LIGHT_FIGHTER=0, HEAVY_FIGHTER }; enumerator
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/dports/games/pioneer/pioneer-20210723/data/pigui/modules/station-view/ |
H A D | 04-shipMarket.lua | 48 light_fighter = l.LIGHT_FIGHTER,
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