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Searched refs:LIGHT_FIGHTER (Results 1 – 6 of 6) sorted by relevance

/dports/games/alienblaster/alienblaster/src/
H A Dracer.cc66 case LIGHT_FIGHTER: in Racer()
74 shieldGlow = new ShieldGlow( LIGHT_FIGHTER ); in Racer()
858 if ( shipType == LIGHT_FIGHTER ) { in rechargeShield()
919 if ( shipType == LIGHT_FIGHTER && newPrimaryShotType <= SHOT_TRIPLE ) in pickUpItems()
929 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems()
942 if ( shipType == LIGHT_FIGHTER ) in pickUpItems()
952 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems()
961 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems()
973 if ( shipType == LIGHT_FIGHTER ) in pickUpItems()
1013 if ( shipType == LIGHT_FIGHTER ) { in pickUpItems()
H A Ditems.cc86 if ( ( racers->isShipTypeActive( LIGHT_FIGHTER ) && in generateItemNow()
88 ( racers->isShipTypeActive( LIGHT_FIGHTER ) && in generateItemNow()
H A Dgame.cc183 Vector2D(320,350), LIGHT_FIGHTER ); in initNewGame()
195 Vector2D(250,350), LIGHT_FIGHTER ); in initNewGame()
204 Vector2D(390,350), LIGHT_FIGHTER ); in initNewGame()
217 Vector2D(320,350), LIGHT_FIGHTER ); in initNewGame()
487 if ( racers->getRacer(i)->getShipType() == LIGHT_FIGHTER ) { in sonicDeflectorEffect()
H A DshieldGlow.cc25 case LIGHT_FIGHTER: in ShieldGlow()
H A Dglobal.h185 enum ShipTypes { LIGHT_FIGHTER=0, HEAVY_FIGHTER }; enumerator
/dports/games/pioneer/pioneer-20210723/data/pigui/modules/station-view/
H A D04-shipMarket.lua48 light_fighter = l.LIGHT_FIGHTER,