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Searched refs:LIGHT_GROUP_OBJECT (Results 1 – 12 of 12) sorted by relevance

/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/shape/
H A Dcsg.cpp783 if(Type & LIGHT_GROUP_OBJECT) in Copy()
803 if(Type & LIGHT_GROUP_OBJECT) in Copy()
823 if(Type & LIGHT_GROUP_OBJECT) in Copy()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/shape/
H A Dcsg.cpp775 if(Type & LIGHT_GROUP_OBJECT) in Copy()
795 if(Type & LIGHT_GROUP_OBJECT) in Copy()
815 if(Type & LIGHT_GROUP_OBJECT) in Copy()
/dports/graphics/povray36/povray-3.6.1/source/
H A Dobjects.h133 #define LIGHT_GROUP_OBJECT 2048 /* light_group union object [trf] */ macro
H A Dcsg.cpp925 if (Object->Type & LIGHT_GROUP_OBJECT) in Copy_CSG()
H A Dparse.cpp2738 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()
8758 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()
9080 …) || !(opts.Options & SPLIT_UNION)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()
/dports/graphics/povray37/povray-3.7.0.10/source/backend/scene/
H A Dobjects.h137 #define LIGHT_GROUP_OBJECT 2048 /* light_group union object [trf] */ macro
/dports/graphics/megapov/megapov-1.2.1/source/
H A Dobjects.h141 #define LIGHT_GROUP_OBJECT 2048 /* light_group union object [trf] */ macro
H A Dcsg.cpp930 if (Object->Type & LIGHT_GROUP_OBJECT) in Copy_CSG()
H A Dparse.cpp2892 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()
9446 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()
9768 …) || !(opts.Options & SPLIT_UNION)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/scene/
H A Dobject.h158 #define LIGHT_GROUP_OBJECT 0x0800u ///< Object is light_group union object. macro
/dports/graphics/povray37/povray-3.7.0.10/source/backend/parser/
H A Dparse.cpp3024 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()
9417 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()
9713 … (sceneData->splitUnions == false)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()
/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/parser/
H A Dparser.cpp3302 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()
10096 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()
10378 … (sceneData->splitUnions == false)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()