Searched refs:LIGHT_GROUP_OBJECT (Results 1 – 12 of 12) sorted by relevance
783 if(Type & LIGHT_GROUP_OBJECT) in Copy()803 if(Type & LIGHT_GROUP_OBJECT) in Copy()823 if(Type & LIGHT_GROUP_OBJECT) in Copy()
775 if(Type & LIGHT_GROUP_OBJECT) in Copy()795 if(Type & LIGHT_GROUP_OBJECT) in Copy()815 if(Type & LIGHT_GROUP_OBJECT) in Copy()
133 #define LIGHT_GROUP_OBJECT 2048 /* light_group union object [trf] */ macro
925 if (Object->Type & LIGHT_GROUP_OBJECT) in Copy_CSG()
2738 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()8758 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()9080 …) || !(opts.Options & SPLIT_UNION)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()
137 #define LIGHT_GROUP_OBJECT 2048 /* light_group union object [trf] */ macro
141 #define LIGHT_GROUP_OBJECT 2048 /* light_group union object [trf] */ macro
930 if (Object->Type & LIGHT_GROUP_OBJECT) in Copy_CSG()
2892 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()9446 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()9768 …) || !(opts.Options & SPLIT_UNION)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()
158 #define LIGHT_GROUP_OBJECT 0x0800u ///< Object is light_group union object. macro
3024 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()9417 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()9713 … (sceneData->splitUnions == false)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()
3302 Object->Type |= LIGHT_GROUP_OBJECT; in Parse_Light_Group()10096 if(!(Object->Type & LIGHT_GROUP_OBJECT) && in Post_Process()10378 … (sceneData->splitUnions == false)) && ((Object->Type & LIGHT_GROUP_OBJECT) != LIGHT_GROUP_OBJECT)) in Link_To_Frame()